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Quake 2X Beta2 by Repi
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History
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Beta 2: 2002/07/12
First public version.
Added sound effect support.
Added antialiasing (vid_xboxAntialias),.
Added TV & HDTV resolutions and removed old PC specific resolutions.
Added readme.
Added LTCG linking.
Movies are now played at their native resolution 320x240 instead of 256x256.
Fixed bug with dark intro logo.
Optimized texture loading.
Optimized dynamic lightmaps.
Savegames are now saved as xbox savegames on the utility drive.
Beta 1: 2002/02/01
Private beta for friends. First working version.
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Installation
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Just copy the files from the Quake 2X zip to the installed Quake 2
directory and overwrite all files that already exists.
Rename default_devkit.xbe to default.xbe or if you're running from a devkit
or rename default_retail.xbe if you're running from a reatil kit
If you want music you must rip the audio tracks from the Quake 2 cd
and convert them to WMA and put them in the "Music" directory.
The tracks should be named 01.wma, 02.wma, etc.
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Network play
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Servers can be created on both pc and xbox but in order to join a
server from an xbox you must do the following:
- Get the IP of the server
- Add the server IP to server address list. The server adress list
is saved in baseq2\config.cfg on the "set adr" lines. Pick one
of the 8 address entries and put the server ip within the quotes.
- Restart the game and enter the join server menu, all servers in
the server address list will be pinged and if a server responds
it will be added to to the server list
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Default Keys
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Walk & strafe Left stick
Look Right stick
Attack Right trigger
Crouch Left thumb
Jump Right thumb
Next weapon Y
Prev weapon X
Use item Start
Back in menu Back
Show inventory Black
Show score White
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New console commands
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vid_xboxAntialias
The antialiasing mode to use, the default is "D3DMULTISAMPLE_NONE".
These modes are available:
D3DMULTISAMPLE_NONE
No level of full-scene multisampling is available.
D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_LINEAR
Two samples, multisample, applying a linear filter.
D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_QUINCUNX
Two samples, multisample, applying a quincunx filter.
D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_HORIZONTAL_LI NEAR
Two samples, supersample, applying a horizontal linear filter.
D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_VERTICAL_LINE AR
Two samples, supersample, applying a vertical linear filter.
D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_LINEAR
Four samples, multisample, applying a linear filter.
D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_GAUSSIAN
Four samples, multisample, applying a gaussian filter.
D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_LINEAR
Four samples, supersample, applying a linear filter.
D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_GAUSSIAN
Four samples, supersample, applying a gaussian filter.
D3DMULTISAMPLE_9_SAMPLES_MULTISAMPLE_GAUSSIAN
Nine samples, multisample, applying a gaussian filter.
D3DMULTISAMPLE_9_SAMPLES_SUPERSAMPLE_GAUSSIAN
Nine samples, supersample, applying a gaussian filter.
in_xboxDeadzone
The dead zone to use for the gamepads. The default is 0.25 (25%)
in_xboxExponent
This command is used to make the thumbsticks accelerate.
Their input is raised to this exponent. The default is 1.15
gl_mode
Sets the screen resolution to use.
Not a new command, but i've changed which modes are available.
These modes are available:
Mode 0: 640x480 (480p)
Mode 1: 720x480
Mode 2: 720x576 (only for PAL50)
Mode 3: 800x600
Mode 4: 1280x720 (720p)
Mode 5: 1920x1080 (1080p)
I haven't tested the HDTV modes because I don't have a HDTV,
please tell me if they work or not
I've also added a couple of new keys for the xbox gamepad:
XB_DPAD_UP
XB_DPAD_DOWN
XB_DPAD_LEFT
XB_DPAD_RIGHT
XB_START
XB_BACK
XB_LTHUMB
XB_RTHUMB
XB_A
XB_B
XB_X
XB_Y
XB_BLACK
XB_WHITE
XB_LTRIGGER
XB_RTRIGGER
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Features
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- Full singleplayer
- Full network support (up to 256 clients)
- Full xbox/pc network compability (xboxes can join pc servers and vice versa)
- HDTV resolutions (480p, 720p, 1080p)
- All xbox antialiasing modes are supported (up to 9x supersampling)
- Movies are played at their native resolution (320x240) instead of
being scaled down to 256x256
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Known Issues
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- The config file is saved to the same directory as the .xbe so it would
probably won't work correctly if you're running Quake 2X from CD/DVD
- The console and ingame text output can be very hard to read since they
are positioned without any safezone
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Known Bugs
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- Dynamic lightmaps sometimes contain junk data
- The config file isn't always saved when exiting config menus
Please mail any new bugs/issues/suggestions/feedback to quake2x@hotmail.com
- Repi
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