Visar resultat 1 till 4 av 4

Diskussion: Quake 2X Beta2 by Repi

  1. #1
    Registrerade
    Aug 2000
    Från
    Stockholm, Sweden
    Inlägg
    22 483
    Respekt
    10

    Post Quake 2X Beta2 by Repi

    ==========================
    Quake 2X Beta2 by Repi
    ==========================

    --------------------
    History
    --------------------

    Beta 2: 2002/07/12

    First public version.
    Added sound effect support.
    Added antialiasing (vid_xboxAntialias),.
    Added TV & HDTV resolutions and removed old PC specific resolutions.
    Added readme.
    Added LTCG linking.
    Movies are now played at their native resolution 320x240 instead of 256x256.
    Fixed bug with dark intro logo.
    Optimized texture loading.
    Optimized dynamic lightmaps.
    Savegames are now saved as xbox savegames on the utility drive.

    Beta 1: 2002/02/01

    Private beta for friends. First working version.

    --------------------
    Installation
    --------------------

    Just copy the files from the Quake 2X zip to the installed Quake 2
    directory and overwrite all files that already exists.

    Rename default_devkit.xbe to default.xbe or if you're running from a devkit
    or rename default_retail.xbe if you're running from a reatil kit

    If you want music you must rip the audio tracks from the Quake 2 cd
    and convert them to WMA and put them in the "Music" directory.
    The tracks should be named 01.wma, 02.wma, etc.

    --------------------
    Network play
    --------------------

    Servers can be created on both pc and xbox but in order to join a
    server from an xbox you must do the following:

    - Get the IP of the server

    - Add the server IP to server address list. The server adress list
    is saved in baseq2\config.cfg on the "set adr" lines. Pick one
    of the 8 address entries and put the server ip within the quotes.

    - Restart the game and enter the join server menu, all servers in
    the server address list will be pinged and if a server responds
    it will be added to to the server list

    --------------------
    Default Keys
    --------------------

    Walk & strafe Left stick
    Look Right stick
    Attack Right trigger
    Crouch Left thumb
    Jump Right thumb
    Next weapon Y
    Prev weapon X
    Use item Start
    Back in menu Back
    Show inventory Black
    Show score White

    --------------------
    New console commands
    --------------------

    vid_xboxAntialias

    The antialiasing mode to use, the default is "D3DMULTISAMPLE_NONE".
    These modes are available:

    D3DMULTISAMPLE_NONE
    No level of full-scene multisampling is available.

    D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_LINEAR
    Two samples, multisample, applying a linear filter.

    D3DMULTISAMPLE_2_SAMPLES_MULTISAMPLE_QUINCUNX
    Two samples, multisample, applying a quincunx filter.

    D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_HORIZONTAL_LI NEAR
    Two samples, supersample, applying a horizontal linear filter.

    D3DMULTISAMPLE_2_SAMPLES_SUPERSAMPLE_VERTICAL_LINE AR
    Two samples, supersample, applying a vertical linear filter.

    D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_LINEAR
    Four samples, multisample, applying a linear filter.

    D3DMULTISAMPLE_4_SAMPLES_MULTISAMPLE_GAUSSIAN
    Four samples, multisample, applying a gaussian filter.

    D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_LINEAR
    Four samples, supersample, applying a linear filter.

    D3DMULTISAMPLE_4_SAMPLES_SUPERSAMPLE_GAUSSIAN
    Four samples, supersample, applying a gaussian filter.

    D3DMULTISAMPLE_9_SAMPLES_MULTISAMPLE_GAUSSIAN
    Nine samples, multisample, applying a gaussian filter.

    D3DMULTISAMPLE_9_SAMPLES_SUPERSAMPLE_GAUSSIAN
    Nine samples, supersample, applying a gaussian filter.

    in_xboxDeadzone

    The dead zone to use for the gamepads. The default is 0.25 (25%)

    in_xboxExponent

    This command is used to make the thumbsticks accelerate.
    Their input is raised to this exponent. The default is 1.15

    gl_mode

    Sets the screen resolution to use.
    Not a new command, but i've changed which modes are available.
    These modes are available:

    Mode 0: 640x480 (480p)
    Mode 1: 720x480
    Mode 2: 720x576 (only for PAL50)
    Mode 3: 800x600
    Mode 4: 1280x720 (720p)
    Mode 5: 1920x1080 (1080p)

    I haven't tested the HDTV modes because I don't have a HDTV,
    please tell me if they work or not

    I've also added a couple of new keys for the xbox gamepad:

    XB_DPAD_UP
    XB_DPAD_DOWN
    XB_DPAD_LEFT
    XB_DPAD_RIGHT
    XB_START
    XB_BACK
    XB_LTHUMB
    XB_RTHUMB
    XB_A
    XB_B
    XB_X
    XB_Y
    XB_BLACK
    XB_WHITE
    XB_LTRIGGER
    XB_RTRIGGER

    --------------------
    Features
    --------------------

    - Full singleplayer
    - Full network support (up to 256 clients)
    - Full xbox/pc network compability (xboxes can join pc servers and vice versa)
    - HDTV resolutions (480p, 720p, 1080p)
    - All xbox antialiasing modes are supported (up to 9x supersampling)
    - Movies are played at their native resolution (320x240) instead of
    being scaled down to 256x256

    --------------------
    Known Issues
    --------------------

    - The config file is saved to the same directory as the .xbe so it would
    probably won't work correctly if you're running Quake 2X from CD/DVD
    - The console and ingame text output can be very hard to read since they
    are positioned without any safezone

    --------------------
    Known Bugs
    --------------------

    - Dynamic lightmaps sometimes contain junk data
    - The config file isn't always saved when exiting config menus

    Please mail any new bugs/issues/suggestions/feedback to quake2x@hotmail.com
    - Repi
    Läs forumets avdelning för Vanliga Frågor Och Svar, XBOX Guider eller prova forumets SÖKFUNKTION - Dina vänner här i forumet orkar kanske inte formulera ännu ett svar på en fråga som redan är avhandlad flera gånger tidigare. Titta hur många inlägg jag skrivit - försök hitta på en fråga jag inte svarat på redan...

  2. #2
    Registrerade
    Jul 2002
    Från
    Örebro
    Inlägg
    143
    Respekt
    23

    Post

    det är snålt, en länk skulle inte va fel hansi.

    då finns det fortfarande en chans att få GTA 3 till Xboxen iallafall

    undrar vilka mer spel som kommer ut på det sättet.

  3. #3
    Registrerade
    Aug 2000
    Från
    Stockholm, Sweden
    Inlägg
    22 483
    Respekt
    10

    Post

    Direktlänkar till nerladdning lär inte vara speciellt långlivade.

    Alla spel, emulatorer och utilitys till XBOX är tyvärr kompilerade och länkade med Microsofts utvecklingsverktyg och innehåller därför massor med kod som är (c)Microsoft och därför inte tillåtet att sprida.

    Man får leta lite "underground", t.ex. Direct Connect, privata FTP-siter samt t.ex. #XBINS på EFNET (IRC).
    Läs forumets avdelning för Vanliga Frågor Och Svar, XBOX Guider eller prova forumets SÖKFUNKTION - Dina vänner här i forumet orkar kanske inte formulera ännu ett svar på en fråga som redan är avhandlad flera gånger tidigare. Titta hur många inlägg jag skrivit - försök hitta på en fråga jag inte svarat på redan...

  4. #4
    Registrerade
    Jul 2002
    Från
    Örebro
    Inlägg
    143
    Respekt
    23

    Post

    tja. du mer "underground" än tvättstugan kommer inte jag.

    Jag ladda ner mirc, men komm inte in på själva serven "random eu efnet serv"

    Skulle du kunna beskriva hur jag ska göra på simpel svenska.

Liknande diskussioner

  1. Quake 2x hjälp!
    By Flamboyance in forum X-BOX Spel/Mjukvara
    Inlägg: 4
    Senaste inlägg: 2003-03-12, 20:50
  2. Quake 3 Demo, mera maps...
    By [Andreas] in forum PC - spelfrågor
    Inlägg: 0
    Senaste inlägg: 2000-10-29, 19:03

Bookmarks

Behörigheter

  • Du får inte starta nya diskussioner
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •